Course Details

Intro to Non-Fungible Token (NFT)

5
CREDITS
CourseAccredited
Points2
LocationOnline via webex application

As NFTs have gained valuable attention in the art and entertainment world, these unique virtual assets are yet to reveal a variety of valuable use cases in both real and digital economies.

In this session, we will provide an overview of what NFTs are, why they are being used in games and entertainment applications, and some early real-world use cases for NFTs beyond just digital art.

Learning Objectives:

Define the fundamental technology and human elements in the NFT ecosystems
Explore the design of existing use cases mapped to the Utility NFT Framework
Recognise the role, value, and risks/controls of utility NFT Projects as they operate in the new decentralised economy
Identify the steps and journey in designing and launching an NFT project